Mobile-based Virtual Reality Application for Freshwater Fish Education

  IJETT-book-cover  International Journal of Engineering Trends and Technology (IJETT)          
  
© 2020 by IJETT Journal
Volume-68 Issue-10
Year of Publication : 2020
Authors : Yus Amira Mohd Yusuf, Ismahafezi Ismail, Wan Mohd Rizhan Wan Idris, Normala Rahim, Nur Saadah Mohd Shapri, Wan Mohd Amir Fazamin Wan Hamzah, Mohd Azhar M. Arsad
DOI :  10.14445/22315381/IJETT-V68I10P216

Citation 

MLA Style: Yus Amira Mohd Yusuf, Ismahafezi Ismail, Wan Mohd Rizhan Wan Idris, Normala Rahim, Nur Saadah Mohd Shapri, Wan Mohd Amir Fazamin Wan Hamzah, Mohd Azhar M. Arsad  "Mobile-based Virtual Reality Application for Freshwater Fish Education" International Journal of Engineering Trends and Technology 68.10(2020):93-99. 

APA Style:Yus Amira Mohd Yusuf, Ismahafezi Ismail, Wan Mohd Rizhan Wan Idris, Normala Rahim, Nur Saadah Mohd Shapri, Wan Mohd Amir Fazamin Wan Hamzah, Mohd Azhar M. Arsad. Mobile-based Virtual Reality Application for Freshwater Fish Education  International Journal of Engineering Trends and Technology, 68(10),93-99.

Abstract
Virtual Reality (VR) is the latest technology utilized in various sectors, such as market penetration in education, entertainment, and industry. VR uses various technologies to create a realistic world. This research was conducted to develop a Mobile-based Virtual Reality Application for Freshwater Fish Education that operates using an android platform. This mobile application was developed by applying the elements of multimedia to attract students and improve their knowledge. The methodology used in this application was Addie methodology. ADDIE methodology consists of 5 phases, which are Analysis, Design, Development, Implementation, and Evaluation. This virtual reality application has an amazing potential to be used as an alternative teaching and learning way.

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Keywords
ADDIE, Education, Mobile-Based, Virtual Reality.