International Journal of Engineering
Trends and Technology

Research Article | Open Access | Download PDF
Volume 74 | Issue 8 | Year 2026 | Article Id. IJETT-V74I8P121 | DOI : https://doi.org/10.14445/22315381/IJETT-V74I8P121

A VR-Based Learning Environment for Teaching Coral Reef Ecology to Junior High School Students


Natthanicha Sornsuwonrangsee, Siam Charoenseang

Received Revised Accepted Published
22 Sep 2025 25 Jul 2026 29 Jul 2026 29 Aug 2026

Citation :

Natthanicha Sornsuwonrangsee, Siam Charoenseang, "A VR-Based Learning Environment for Teaching Coral Reef Ecology to Junior High School Students," International Journal of Engineering Trends and Technology (IJETT), vol. 74, no. 8, pp. 309-324, 2026. Crossref, https://doi.org/10.14445/22315381/IJETT-V74I8P121

Abstract

This study presents a Collaborative Virtual Reality Learning Environment (CVLE) on coral reef ecosystems, designed for junior high school students to learn through hands-on experience (Learning by doing). The proposed system uses Virtual Reality technology (VR) for the purpose of developing a supplementary learning tool, experienced through the Oculus Quest 2. This VR-based learning system uses Game-Based Learning (GBL) through a mission system, developed with the Unity game engine and Normcore SDK to support collaborative interaction via voice chat. The learning scenario begins with an exploration of organism characteristics, followed by completing three mission levels while observing the ecosystem dynamics. The system features agent-to-agent interactions among organisms, allowing users to observe biological changes and comprehend the roles and relationships of organisms. The results revealed that system usage had a statistically significant impact on participants’ scores (p = 0.0137). Additionally, the VR application rendered at a frame rate of 45 to 70 fps, which is sufficient for system usage. Participants expressed high satisfaction regarding both system usability (4.06/5) and value for specific tasks (4.21/5), with scores ranging from 4 to 5, confirming the system’s effectiveness for the target users. Participants agreed that this proposed system was beneficial in helping to enhance their understanding of the roles and relationships of organisms, and they enjoyed the learning experience.

Keywords

Virtual Reality, Collaborative learning, Coral reef ecosystem, Game-Based Learning, Educational technology.

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